Commit Graph

7 Commits

Author SHA1 Message Date
070aa50762 Little profile refactoring and favorite server adding fix.
Done some refactoring on profiles handling. Too small, but deserve
these two lines in commit.

Fixed favorite server addition from scratch.
2017-05-13 01:08:56 +05:00
a6d53a3fd9 Profiles system stability improvements and fixes, qt5 works.
Now everything that uses Profiles from cache will also use it's
mutex to lock access. This brings more stability improvements :).
Also fixed profile update in database.

Qt5 interface is now translated (kinda).
2017-05-10 12:04:01 +05:00
1e676437d8 Stability fixes, profile path and more.
Fixed a bunch of data races which should lead in stability improvements.

Added possibility to specify game profile path within profile item.

Added Urban Terror 4.3.2.
2017-05-08 23:38:54 +05:00
2997abf1aa All caches is now protected with mutexes. 2016-12-13 04:58:31 +05:00
93d2bb7fc1 Reverting moving LockOSThread to main module. 2016-11-21 02:43:05 +05:00
0392f510f5 Moved runtime.LockOSThread() to urtrator.go. 2016-11-21 01:33:04 +05:00
e2a9298f85 One more huge refactoring and quick connect widget working.
Refactored the way URTrator working with profiles - now everything
that could be taken from internal cache will be taken from cache.
The very same as with servers.

Moved all callbacks from callbacks to events, so we achieve full
asynchronity here and can launch anything in goroutines :).

Moved MainWindow-related game launching functions into another
file (mainwindow_launch.go).

Made quick connect widget working. Note, that even if you're on
Favorites and trying to connect to one of favorited servers but
with quick connect - you still have to choose right profile
near Launch button!

Maybe something else I forget.
2016-10-08 19:57:33 +05:00