Commit Graph

10 Commits

Author SHA1 Message Date
Stanislav Nikitin df428b96ce Moved to my Gitea and made it buildable. 2019-12-29 13:21:05 +05:00
Stanislav Nikitin 6944b51d13 This commit designates two changes: MIT and deprecation of Qt5 interface.
As I'm the only code contributor, I'm announcing that URTrator code
is now licensed under MIT license.

Also I'm deprecating Qt5 interface as it is really hard to write Qt
code and create installers with it. Maybe one day I even figure out
how to work with QtQuick (which attracts me more and more ATM) and
URTrator will use it, but not now.
2018-11-10 21:13:06 +05:00
Stanislav Nikitin 127e1b8ab9 Updated to latest GTK2 bindings API and moved to Gitlab. 2018-11-10 13:21:53 +05:00
Stanislav Nikitin 070aa50762 Little profile refactoring and favorite server adding fix.
Done some refactoring on profiles handling. Too small, but deserve
these two lines in commit.

Fixed favorite server addition from scratch.
2017-05-13 01:08:56 +05:00
Stanislav Nikitin a6d53a3fd9 Profiles system stability improvements and fixes, qt5 works.
Now everything that uses Profiles from cache will also use it's
mutex to lock access. This brings more stability improvements :).
Also fixed profile update in database.

Qt5 interface is now translated (kinda).
2017-05-10 12:04:01 +05:00
Stanislav Nikitin 1e676437d8 Stability fixes, profile path and more.
Fixed a bunch of data races which should lead in stability improvements.

Added possibility to specify game profile path within profile item.

Added Urban Terror 4.3.2.
2017-05-08 23:38:54 +05:00
Stanislav Nikitin 2997abf1aa All caches is now protected with mutexes. 2016-12-13 04:58:31 +05:00
Stanislav Nikitin 93d2bb7fc1 Reverting moving LockOSThread to main module. 2016-11-21 02:43:05 +05:00
Stanislav Nikitin 0392f510f5 Moved runtime.LockOSThread() to urtrator.go. 2016-11-21 01:33:04 +05:00
Stanislav Nikitin e2a9298f85 One more huge refactoring and quick connect widget working.
Refactored the way URTrator working with profiles - now everything
that could be taken from internal cache will be taken from cache.
The very same as with servers.

Moved all callbacks from callbacks to events, so we achieve full
asynchronity here and can launch anything in goroutines :).

Moved MainWindow-related game launching functions into another
file (mainwindow_launch.go).

Made quick connect widget working. Note, that even if you're on
Favorites and trying to connect to one of favorited servers but
with quick connect - you still have to choose right profile
near Launch button!

Maybe something else I forget.
2016-10-08 19:57:33 +05:00