Huge refactor regarding concurrency.

Now we have pooler which will pool connections (like pinging),
so there will be no timeouts due to "we have launched 100000 goroutines".

Reworked all code to use events (see Eventer). Still more work about
this to go.

Maybe more fixes I forgot.
This commit is contained in:
2016-10-06 13:55:03 +05:00
parent dd41537106
commit f37dd3adfd
9 changed files with 521 additions and 219 deletions

28
cache/exported.go vendored Normal file
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@@ -0,0 +1,28 @@
// URTator - Urban Terror server browser and game launcher, written in
// Go.
//
// Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n)
// All rights reserved.
//
// Licensed under Terms and Conditions of GNU General Public License
// version 3 or any higher.
// ToDo: put full text of license here.
package cache
import (
// local
event "github.com/pztrn/urtrator/eventer"
"github.com/pztrn/urtrator/database"
)
var (
Database *database.Database
Eventer *event.Eventer
)
func New(d *database.Database, e *event.Eventer) *Cache {
Database = d
Eventer = e
c := Cache{}
return &c
}