Favorites dialog server updates.
Favorites dialog now able to fetch server's information and update list of available game profiles.
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@@ -34,7 +34,7 @@ type Pooler struct {
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func (p *Pooler) Initialize() {
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fmt.Println("Initializing requester goroutine pooler...")
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// ToDo: figure out how to make this work nice.
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p.maxrequests = 500
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p.maxrequests = 100
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p.pp = "\377\377\377\377"
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fmt.Println("Pooler initialized")
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}
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@@ -127,7 +127,7 @@ func (p *Pooler) UpdateOneServer(server_address string) {
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wait.Add(1)
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go func(server *datamodels.Server) {
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defer wait.Done()
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p.updateSpecificServer(server)
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p.UpdateSpecificServer(server)
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}(server)
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wait.Wait()
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p.PingOneServer(server_address)
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@@ -148,7 +148,7 @@ func (p *Pooler) UpdateServers(servers_type string) {
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wait.Add(1)
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go func(server *datamodels.Server) {
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defer wait.Done()
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p.updateSpecificServer(server)
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p.UpdateSpecificServer(server)
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}(server.Server)
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}
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wait.Wait()
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@@ -161,7 +161,7 @@ func (p *Pooler) UpdateServers(servers_type string) {
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}
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// Updates information about specific server.
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func (p *Pooler) updateSpecificServer(server *datamodels.Server) error {
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func (p *Pooler) UpdateSpecificServer(server *datamodels.Server) error {
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server_addr := server.Ip + ":" + server.Port
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fmt.Println("Updating server: " + server_addr)
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