Favorites and database fixes, players info and extended server config.
Adding a favorite server now requires created valid profile. It will not allow to create favorite server without proper profile. Fixed servers updating database, now they put all fields there. Added stubs for players info and extended server config things in database.
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@@ -195,7 +195,7 @@ func (r *Requester) UpdateServer(server *datamodels.Server) error {
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ddl = ddl.Add(time.Second * 2)
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conn.SetDeadline(ddl)
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msg := []byte(r.pp + "getinfo")
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msg := []byte(r.pp + "getstatus")
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conn.Write(msg)
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// UDP Buffer.
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@@ -218,10 +218,10 @@ func (r *Requester) UpdateServer(server *datamodels.Server) error {
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srv_config := strings.Split(received_lines[1], "\\")
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// Parse server configuration into passed server's datamodel.
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for i := 0; i < len(srv_config); i = i + 1 {
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if srv_config[i] == "modversion" {
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if srv_config[i] == "g_modversion" {
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server.Version = srv_config[i + 1]
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}
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if srv_config[i] == "gametype" {
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if srv_config[i] == "g_gametype" {
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server.Gamemode = srv_config[i + 1]
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}
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if srv_config[i] == "sv_maxclients" {
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@@ -233,14 +233,22 @@ func (r *Requester) UpdateServer(server *datamodels.Server) error {
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if srv_config[i] == "mapname" {
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server.Map = srv_config[i + 1]
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}
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if srv_config[i] == "hostname" {
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if srv_config[i] == "sv_hostname" {
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server.Name = srv_config[i + 1]
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}
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}
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if len(received_lines) >= 2 {
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// Here we go, players information.
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players := received_lines[2:]
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server.Players = strconv.Itoa(len(players))
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}
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}
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// ToDo: Calculate ping. 0 for now.
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server.Ping = "0"
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// ToDo: put this info.
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server.ExtendedConfig = ""
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server.PlayersInfo = ""
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return nil
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}
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