Fixed favorite servers updating crash when nothing was selected on Servers tab.
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@@ -21,22 +21,24 @@ func (m *MainWindow) getGameModeName(name string) string {
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func (m *MainWindow) getIpFromServersList(current_tab string) string {
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// Getting server's address from list.
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// Assuming that we're on "Servers" tab by default.
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sel := m.all_servers.GetSelection()
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model := m.all_servers.GetModel()
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if strings.Contains(current_tab, "Favorites") {
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sel = m.fav_servers.GetSelection()
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model = m.fav_servers.GetModel()
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}
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iter := new(gtk.TreeIter)
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_ = sel.GetSelected(iter)
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// Getting server address.
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var srv_addr string
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srv_addr_gval := glib.ValueFromNative(srv_addr)
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model.GetValue(iter, m.column_pos["Servers"]["IP"], srv_addr_gval)
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if strings.Contains(current_tab, "Favorites") {
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// Getting server's address from list.
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sel = m.fav_servers.GetSelection()
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model = m.fav_servers.GetModel()
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iter := new(gtk.TreeIter)
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_ = sel.GetSelected(iter)
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if strings.Contains(current_tab, "Servers") {
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model.GetValue(iter, m.column_pos["Servers"]["IP"], srv_addr_gval)
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} else if strings.Contains(current_tab, "Favorites") {
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model.GetValue(iter, m.column_pos["Favorites"]["IP"], srv_addr_gval)
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}
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server_address := srv_addr_gval.GetString()
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