Fixed show/hide offline servers.
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parent
ceaaf67510
commit
5ad43b5613
@ -20,7 +20,10 @@ import (
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type Server struct {
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Server *datamodels.Server
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AllServersIter *gtk.TreeIter
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FavServersIter *gtk.TreeIter
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AllServersIterSet bool
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AllServersIterInList bool
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FavServersIter *gtk.TreeIter
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FavServersIterSet bool
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FavServersIterInList bool
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}
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@ -951,23 +951,31 @@ func (m *MainWindow) loadAllServers() {
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fmt.Println("Loading all servers...")
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// ToDo: do it without clearing.
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for _, server := range ctx.Cache.Servers {
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ping, _ := strconv.Atoi(server.Server.Ping)
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if m.all_servers_hide_offline.GetActive() && ping > 9999 {
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continue
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}
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iter := new (gtk.TreeIter)
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iter := new(gtk.TreeIter)
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if !server.AllServersIterSet {
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server.AllServersIter = iter
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m.all_servers_store.Append(iter)
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server.AllServersIterSet = true
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} else {
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iter = server.AllServersIter
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}
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if server.Server.Name == "" && server.Server.Players == "" {
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if !server.AllServersIterInList {
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m.all_servers_store.Append(iter)
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server.AllServersIterInList = true
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}
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if m.all_servers_hide_offline.GetActive() && server.Server.Players == "" && server.Server.Maxplayers == "" {
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m.all_servers_store.Remove(iter)
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server.AllServersIterInList = false
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continue
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}
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if server.Server.Name == "" && server.Server.Players == "" && server.Server.Maxplayers == "" {
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m.all_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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m.all_servers_store.SetValue(iter, 7, server.Server.Ip + ":" + server.Server.Port)
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} else {
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m.all_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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}
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server_name := ctx.Colorizer.Fix(server.Server.Name)
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m.all_servers_store.SetValue(iter, 1, server_name)
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m.all_servers_store.SetValue(iter, 2, m.gamemodes[server.Server.Gamemode])
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@ -977,6 +985,7 @@ func (m *MainWindow) loadAllServers() {
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m.all_servers_store.SetValue(iter, 6, server.Server.Version)
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m.all_servers_store.SetValue(iter, 7, server.Server.Ip + ":" + server.Server.Port)
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}
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}
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}
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func (m *MainWindow) loadFavoriteServers() {
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@ -985,23 +994,32 @@ func (m *MainWindow) loadFavoriteServers() {
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if server.Server.Favorite != "1" {
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continue
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}
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if m.fav_servers_hide_offline.GetActive() && server.Server.Name == "" && server.Server.Players == "" {
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continue
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}
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iter := new(gtk.TreeIter)
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if !server.FavServersIterSet {
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server.FavServersIter = iter
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m.fav_servers_store.Append(iter)
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server.FavServersIterSet = true
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} else {
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iter = server.FavServersIter
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}
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if m.fav_servers_store.IterIsValid(iter) {
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if !server.FavServersIterInList {
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m.fav_servers_store.Append(iter)
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server.FavServersIterInList = true
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}
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if m.fav_servers_hide_offline.GetActive() && server.Server.Players == "" && server.Server.Maxplayers == "" {
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m.fav_servers_store.Remove(iter)
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server.FavServersIterInList = false
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continue
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}
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if server.Server.Name == "" && server.Server.Players == "" {
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m.fav_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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m.fav_servers_store.SetValue(iter, 7, server.Server.Ip + ":" + server.Server.Port)
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} else {
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m.fav_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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}
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server_name := ctx.Colorizer.Fix(server.Server.Name)
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m.fav_servers_store.SetValue(iter, 1, server_name)
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m.fav_servers_store.SetValue(iter, 2, m.gamemodes[server.Server.Gamemode])
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@ -1010,8 +1028,6 @@ func (m *MainWindow) loadFavoriteServers() {
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m.fav_servers_store.SetValue(iter, 5, server.Server.Ping)
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m.fav_servers_store.SetValue(iter, 6, server.Server.Version)
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m.fav_servers_store.SetValue(iter, 7, server.Server.Ip + ":" + server.Server.Port)
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} else {
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fmt.Println("Invalid iter for server: " + server.Server.Ip + ":" + server.Server.Port)
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}
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}
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}
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