Fixed show/hide offline servers.

This commit is contained in:
Stanislav Nikitin 2016-10-06 22:43:45 +05:00
parent ceaaf67510
commit 5ad43b5613
2 changed files with 47 additions and 28 deletions

View File

@ -20,7 +20,10 @@ import (
type Server struct { type Server struct {
Server *datamodels.Server Server *datamodels.Server
AllServersIter *gtk.TreeIter AllServersIter *gtk.TreeIter
FavServersIter *gtk.TreeIter
AllServersIterSet bool AllServersIterSet bool
AllServersIterInList bool
FavServersIter *gtk.TreeIter
FavServersIterSet bool FavServersIterSet bool
FavServersIterInList bool
} }

View File

@ -951,23 +951,31 @@ func (m *MainWindow) loadAllServers() {
fmt.Println("Loading all servers...") fmt.Println("Loading all servers...")
// ToDo: do it without clearing. // ToDo: do it without clearing.
for _, server := range ctx.Cache.Servers { for _, server := range ctx.Cache.Servers {
ping, _ := strconv.Atoi(server.Server.Ping)
if m.all_servers_hide_offline.GetActive() && ping > 9999 {
continue
}
iter := new(gtk.TreeIter) iter := new(gtk.TreeIter)
if !server.AllServersIterSet { if !server.AllServersIterSet {
server.AllServersIter = iter server.AllServersIter = iter
m.all_servers_store.Append(iter)
server.AllServersIterSet = true server.AllServersIterSet = true
} else { } else {
iter = server.AllServersIter iter = server.AllServersIter
} }
if server.Server.Name == "" && server.Server.Players == "" {
if !server.AllServersIterInList {
m.all_servers_store.Append(iter)
server.AllServersIterInList = true
}
if m.all_servers_hide_offline.GetActive() && server.Server.Players == "" && server.Server.Maxplayers == "" {
m.all_servers_store.Remove(iter)
server.AllServersIterInList = false
continue
}
if server.Server.Name == "" && server.Server.Players == "" && server.Server.Maxplayers == "" {
m.all_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf) m.all_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
m.all_servers_store.SetValue(iter, 7, server.Server.Ip + ":" + server.Server.Port)
} else { } else {
m.all_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf) m.all_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
}
server_name := ctx.Colorizer.Fix(server.Server.Name) server_name := ctx.Colorizer.Fix(server.Server.Name)
m.all_servers_store.SetValue(iter, 1, server_name) m.all_servers_store.SetValue(iter, 1, server_name)
m.all_servers_store.SetValue(iter, 2, m.gamemodes[server.Server.Gamemode]) m.all_servers_store.SetValue(iter, 2, m.gamemodes[server.Server.Gamemode])
@ -978,6 +986,7 @@ func (m *MainWindow) loadAllServers() {
m.all_servers_store.SetValue(iter, 7, server.Server.Ip + ":" + server.Server.Port) m.all_servers_store.SetValue(iter, 7, server.Server.Ip + ":" + server.Server.Port)
} }
} }
}
func (m *MainWindow) loadFavoriteServers() { func (m *MainWindow) loadFavoriteServers() {
fmt.Println("Loading favorite servers...") fmt.Println("Loading favorite servers...")
@ -985,23 +994,32 @@ func (m *MainWindow) loadFavoriteServers() {
if server.Server.Favorite != "1" { if server.Server.Favorite != "1" {
continue continue
} }
if m.fav_servers_hide_offline.GetActive() && server.Server.Name == "" && server.Server.Players == "" {
continue
}
iter := new(gtk.TreeIter) iter := new(gtk.TreeIter)
if !server.FavServersIterSet { if !server.FavServersIterSet {
server.FavServersIter = iter server.FavServersIter = iter
m.fav_servers_store.Append(iter)
server.FavServersIterSet = true server.FavServersIterSet = true
} else { } else {
iter = server.FavServersIter iter = server.FavServersIter
} }
if m.fav_servers_store.IterIsValid(iter) {
if !server.FavServersIterInList {
m.fav_servers_store.Append(iter)
server.FavServersIterInList = true
}
if m.fav_servers_hide_offline.GetActive() && server.Server.Players == "" && server.Server.Maxplayers == "" {
m.fav_servers_store.Remove(iter)
server.FavServersIterInList = false
continue
}
if server.Server.Name == "" && server.Server.Players == "" { if server.Server.Name == "" && server.Server.Players == "" {
m.fav_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf) m.fav_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
m.fav_servers_store.SetValue(iter, 7, server.Server.Ip + ":" + server.Server.Port)
} else { } else {
m.fav_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf) m.fav_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
}
server_name := ctx.Colorizer.Fix(server.Server.Name) server_name := ctx.Colorizer.Fix(server.Server.Name)
m.fav_servers_store.SetValue(iter, 1, server_name) m.fav_servers_store.SetValue(iter, 1, server_name)
m.fav_servers_store.SetValue(iter, 2, m.gamemodes[server.Server.Gamemode]) m.fav_servers_store.SetValue(iter, 2, m.gamemodes[server.Server.Gamemode])
@ -1010,8 +1028,6 @@ func (m *MainWindow) loadFavoriteServers() {
m.fav_servers_store.SetValue(iter, 5, server.Server.Ping) m.fav_servers_store.SetValue(iter, 5, server.Server.Ping)
m.fav_servers_store.SetValue(iter, 6, server.Server.Version) m.fav_servers_store.SetValue(iter, 6, server.Server.Version)
m.fav_servers_store.SetValue(iter, 7, server.Server.Ip + ":" + server.Server.Port) m.fav_servers_store.SetValue(iter, 7, server.Server.Ip + ":" + server.Server.Port)
} else {
fmt.Println("Invalid iter for server: " + server.Server.Ip + ":" + server.Server.Port)
} }
} }
} }