More debug output and servers refresh fix.
Fixed servers lists refresh. Despite on what list we're updating (all servers or only favorites) server item should be updated in both.
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@@ -293,6 +293,16 @@ func (m *MainWindow) editFavorite() {
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}
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}
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func (m *MainWindow) getGameModeName(name string) string {
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val, ok := m.gamemodes[name]
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if !ok {
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return "Unknown or custom"
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}
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return val
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}
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// Executes when "Hide offline servers" checkbox changed it's state on
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// "Servers" tab.
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func (m *MainWindow) hideOfflineAllServers() {
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@@ -423,8 +433,6 @@ func (m *MainWindow) Initialize() {
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profile_and_launch_hbox.PackStart(profiles_label, false, true, 5)
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profile_and_launch_hbox.PackStart(m.profiles, false, true, 5)
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ctx.Eventer.AddEventHandler("loadProfiles", m.loadProfiles)
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// One more separator.
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sepp := gtk.NewVSeparator()
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profile_and_launch_hbox.PackStart(sepp, false, true, 5)
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@@ -433,7 +441,7 @@ func (m *MainWindow) Initialize() {
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m.launch_button = gtk.NewButtonWithLabel("Launch!")
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m.launch_button.SetTooltipText("Launch Urban Terror")
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m.launch_button.Clicked(m.launchGame)
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launch_button_image := gtk.NewImageFromStock(gtk.STOCK_APPLY, 32)
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launch_button_image := gtk.NewImageFromStock(gtk.STOCK_APPLY, 24)
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m.launch_button.SetImage(launch_button_image)
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profile_and_launch_hbox.PackStart(m.launch_button, false, true, 5)
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@@ -461,6 +469,7 @@ func (m *MainWindow) initializeEvents() {
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fmt.Println("Initializing events...")
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ctx.Eventer.AddEventHandler("loadAllServers", m.loadAllServers)
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ctx.Eventer.AddEventHandler("loadFavoriteServers", m.loadFavoriteServers)
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ctx.Eventer.AddEventHandler("loadProfiles", m.loadProfiles)
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ctx.Eventer.AddEventHandler("serversUpdateCompleted", m.serversUpdateCompleted)
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}
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@@ -596,11 +605,11 @@ func (m *MainWindow) initializeStorages() {
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// Servers tab list view storage.
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// Structure:
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// Server status icon|Server name|Mode|Map|Players|Ping|Version
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m.all_servers_store = gtk.NewListStore(gdkpixbuf.GetType(), glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING)
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m.all_servers_store = gtk.NewListStore(gdkpixbuf.GetType(), glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING)
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m.all_servers_store_sortable = gtk.NewTreeSortable(m.all_servers_store)
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// Same as above, but for favorite servers.
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m.fav_servers_store = gtk.NewListStore(gdkpixbuf.GetType(), glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING)
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m.fav_servers_store = gtk.NewListStore(gdkpixbuf.GetType(), glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING, glib.G_TYPE_STRING)
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// Server's information store. Used for quick preview in main window.
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m.server_info_store = gtk.NewListStore(glib.G_TYPE_STRING, glib.G_TYPE_STRING)
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@@ -972,13 +981,13 @@ func (m *MainWindow) loadAllServers() {
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}
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if server.Server.Name == "" && server.Server.Players == "" && server.Server.Maxplayers == "" {
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m.all_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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m.all_servers_store.SetValue(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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m.all_servers_store.SetValue(iter, 7, server.Server.Ip + ":" + server.Server.Port)
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} else {
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m.all_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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m.all_servers_store.SetValue(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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server_name := ctx.Colorizer.Fix(server.Server.Name)
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m.all_servers_store.SetValue(iter, 1, server_name)
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m.all_servers_store.SetValue(iter, 2, m.gamemodes[server.Server.Gamemode])
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m.all_servers_store.SetValue(iter, 2, m.getGameModeName(server.Server.Gamemode))
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m.all_servers_store.SetValue(iter, 3, server.Server.Map)
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m.all_servers_store.SetValue(iter, 4, server.Server.Players + "/" + server.Server.Maxplayers)
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m.all_servers_store.SetValue(iter, 5, server.Server.Ping)
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@@ -1016,13 +1025,13 @@ func (m *MainWindow) loadFavoriteServers() {
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}
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if server.Server.Name == "" && server.Server.Players == "" {
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m.fav_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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m.fav_servers_store.SetValue(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_NO, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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m.fav_servers_store.SetValue(iter, 7, server.Server.Ip + ":" + server.Server.Port)
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} else {
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m.fav_servers_store.Set(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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m.fav_servers_store.SetValue(iter, 0, gtk.NewImage().RenderIcon(gtk.STOCK_OK, gtk.ICON_SIZE_SMALL_TOOLBAR, "").GPixbuf)
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server_name := ctx.Colorizer.Fix(server.Server.Name)
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m.fav_servers_store.SetValue(iter, 1, server_name)
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m.fav_servers_store.SetValue(iter, 2, m.gamemodes[server.Server.Gamemode])
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m.fav_servers_store.SetValue(iter, 2, m.getGameModeName(server.Server.Gamemode))
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m.fav_servers_store.SetValue(iter, 3, server.Server.Map)
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m.fav_servers_store.SetValue(iter, 4, server.Server.Players + "/" + server.Server.Maxplayers)
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m.fav_servers_store.SetValue(iter, 5, server.Server.Ping)
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@@ -1167,8 +1176,9 @@ func (m *MainWindow) showShortServerInformation() {
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for _, value := range parsed_players_info {
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iter = new(gtk.TreeIter)
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nick := ctx.Colorizer.Fix(value["nick"])
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m.server_info_store.Append(iter)
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m.server_info_store.SetValue(iter, 0, value["nick"])
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m.server_info_store.SetValue(iter, 0, nick)
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m.server_info_store.SetValue(iter, 1, "(frags: " + value["frags"] + " | ping: " + value["ping"] + ")")
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}
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