Favorites servers fix, one server update and show privates.

Fixed favorites servers - they now correctly added/removed in/from cache,
and also fixed favorite server edition dialog, which now also takes
advantage from server's cache.

Added new toolbar button for updating one server. It works :).

Added new column in servers lists, which shows is server is private or public.
This commit is contained in:
2016-10-07 14:28:44 +05:00
parent 51b23fa68f
commit 464946b7f6
8 changed files with 191 additions and 154 deletions

View File

@@ -88,53 +88,3 @@ func (d *Database) Migrate() {
migrate_full(d, dbver)
}
func (d *Database) UpdateServers(data map[string]*datamodels.Server) {
fmt.Println("Updating servers information in database...")
raw_cached := []datamodels.Server{}
d.Db.Select(&raw_cached, "SELECT * FROM servers")
// Create map[string]*datamodels.Server once, so we won't iterate
// over slice of datamodels.Server everytime.
cached_servers := make(map[string]*datamodels.Server)
for s := range raw_cached {
mapping_item_name := raw_cached[s].Ip + ":" + raw_cached[s].Port
cached_servers[mapping_item_name] = &raw_cached[s]
}
new_servers := make(map[string]*datamodels.Server)
// Update our cached mapping.
for _, s := range data {
mapping_item_name := s.Ip + ":" + s.Port
_, ok := cached_servers[mapping_item_name]
if !ok {
fmt.Println(mapping_item_name + " not found!")
new_servers[mapping_item_name] = s
} else {
cached_servers[mapping_item_name].Ip = s.Ip
cached_servers[mapping_item_name].Port = s.Port
cached_servers[mapping_item_name].Name = s.Name
cached_servers[mapping_item_name].Players = s.Players
cached_servers[mapping_item_name].Maxplayers = s.Maxplayers
cached_servers[mapping_item_name].Ping = s.Ping
cached_servers[mapping_item_name].Map = s.Map
cached_servers[mapping_item_name].Gamemode = s.Gamemode
cached_servers[mapping_item_name].Version = s.Version
cached_servers[mapping_item_name].ExtendedConfig = s.ExtendedConfig
cached_servers[mapping_item_name].PlayersInfo = s.PlayersInfo
}
}
tx := d.Db.MustBegin()
fmt.Println("Adding new servers...")
for _, srv := range new_servers {
tx.NamedExec("INSERT INTO servers (ip, port, name, ping, players, maxplayers, gamemode, map, version, extended_config, players_info) VALUES (:ip, :port, :name, :ping, :players, :maxplayers, :gamemode, :map, :version, :extended_config, :players_info)", srv)
}
fmt.Println("Updating cached servers...")
for _, srv := range cached_servers {
tx.NamedExec("UPDATE servers SET name=:name, players=:players, maxplayers=:maxplayers, gamemode=:gamemode, map=:map, ping=:ping, version=:version, extended_config=:extended_config, players_info=:players_info WHERE ip=:ip AND port=:port", &srv)
}
tx.Commit()
fmt.Println("Done")
}

View File

@@ -47,6 +47,7 @@ func migrate_full(db *Database, version int) {
if version == 5 {five_to_six(db); version = 6 }
if version == 6 {six_to_seven(db); version = 7}
if version == 7 {seven_to_eight(db); version = 8}
if version == 8 {eight_to_nine(db); version = 9}
}
// Initial database structure.
@@ -107,3 +108,10 @@ func seven_to_eight(db *Database) {
db.Db.MustExec("ALTER TABLE servers ADD players_info VARCHAR(8192) NOT NULL DEFAULT ''")
db.Db.MustExec("UPDATE database SET version=8")
}
// Is server private flag.
func eight_to_nine(db *Database) {
fmt.Println("Upgrading database from 8 to 9...")
db.Db.MustExec("ALTER TABLE servers ADD is_private VARCHAR(1) NOT NULL DEFAULT '0'")
db.Db.MustExec("UPDATE database SET version=9")
}