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// URTator - Urban Terror server browser and game launcher, written in
// Go.
//
// Copyright (c) 2016, Stanslav N. a.k.a pztrn (or p0z1tr0n)
// All rights reserved.
//
// Licensed under Terms and Conditions of GNU General Public License
// version 3 or any higher.
// ToDo: put full text of license here.
package database
import (
// stdlib
//"database/sql"
"fmt"
"path"
"strconv"
// local
"github.com/pztrn/urtrator/datamodels"
// Other
"github.com/jmoiron/sqlx"
_ "github.com/mattn/go-sqlite3"
)
type Database struct {
// Pointer to initialized database connection.
Db * sqlx . DB
}
func ( d * Database ) Close ( ) {
fmt . Println ( "Closing database..." )
d . Db . Close ( )
}
func ( d * Database ) Initialize ( ) {
fmt . Println ( "Initializing database..." )
// Connect to database.
db_path := path . Join ( cfg . TEMP [ "DATA" ] , "database.sqlite3" )
fmt . Println ( "Database path: " + db_path )
db , err := sqlx . Connect ( "sqlite3" , db_path )
if err != nil {
fmt . Println ( err . Error ( ) )
}
d . Db = db
}
func ( d * Database ) Migrate ( ) {
// Getting current database version.
dbver := 0
database := [ ] datamodels . Database { }
d . Db . Select ( & database , "SELECT * FROM database" )
if len ( database ) > 0 {
fmt . Println ( "Current database version: " + database [ 0 ] . Version )
dbver , _ = strconv . Atoi ( database [ 0 ] . Version )
} else {
fmt . Println ( "No database found, will create new one" )
}
migrate_full ( d , dbver )
}
func ( d * Database ) UpdateServers ( data map [ string ] * datamodels . Server ) {
fmt . Println ( "Updating servers information in database..." )
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raw_cached := [ ] datamodels . Server { }
d . Db . Select ( & raw_cached , "SELECT * FROM servers" )
// Create map[string]*datamodels.Server once, so we won't iterate
// over slice of datamodels.Server everytime.
cached_servers := make ( map [ string ] * datamodels . Server )
for s := range raw_cached {
mapping_item_name := raw_cached [ s ] . Ip + ":" + raw_cached [ s ] . Port
cached_servers [ mapping_item_name ] = & raw_cached [ s ]
}
new_servers := make ( map [ string ] * datamodels . Server )
// Update our cached mapping.
for _ , s := range data {
mapping_item_name := s . Ip + ":" + s . Port
_ , ok := cached_servers [ mapping_item_name ]
if ! ok {
fmt . Println ( mapping_item_name + " not found!" )
new_servers [ mapping_item_name ] = s
} else {
cached_servers [ mapping_item_name ] . Ip = s . Ip
cached_servers [ mapping_item_name ] . Port = s . Port
cached_servers [ mapping_item_name ] . Name = s . Name
cached_servers [ mapping_item_name ] . Players = s . Players
cached_servers [ mapping_item_name ] . Maxplayers = s . Maxplayers
cached_servers [ mapping_item_name ] . Ping = s . Ping
cached_servers [ mapping_item_name ] . Map = s . Map
cached_servers [ mapping_item_name ] . Gamemode = s . Gamemode
}
}
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tx := d . Db . MustBegin ( )
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fmt . Println ( "Adding new servers..." )
for _ , srv := range new_servers {
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tx . NamedExec ( "INSERT INTO servers (ip, port, name, ping, players, maxplayers, gamemode, map, version) VALUES (:ip, :port, :name, :ping, :players, :maxplayers, :gamemode, :map, :version)" , srv )
}
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fmt . Println ( "Updating cached servers..." )
for _ , srv := range cached_servers {
tx . NamedExec ( "UPDATE servers SET name=:name, players=:players, maxplayers=:maxplayers, gamemode=:gamemode, map=:map, version=:version WHERE ip=:ip AND port=:port" , & srv )
}
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tx . Commit ( )
fmt . Println ( "Done" )
}