Forgotten files for previous commit.
Some checks failed
continuous-integration/drone/push Build is failing

This commit is contained in:
Stanislav Nikitin 2022-08-14 14:49:31 +05:00
parent 1dc6dfe00e
commit 25489dc103
Signed by: pztrn
GPG Key ID: 1E944A0F0568B550
2 changed files with 8 additions and 123 deletions

View File

@ -1,9 +1,11 @@
# Fast Pastebin # Fast Pastebin
[![Build Status](https://github-ci.pztrn.name/api/badges/pztrn/fastpastebin/status.svg)](https://github-ci.pztrn.name/pztrn/fastpastebin) ![Keybase XLM](https://img.shields.io/keybase/xlm/pztrn) [![Build Status](https://ci.code.pztrn.name/api/badges/apps/fastpastebin/status.svg)](https://ci.code.pztrn.name/apps/fastpastebin)
Easy-to-use-and-install pastebin software written in Go. No bells or whistles, no websockets and even NO JAVASCRIPT! Easy-to-use-and-install pastebin software written in Go. No bells or whistles, no websockets and even NO JAVASCRIPT!
**Please, use [my gitea](https://code.pztrn.name/apps/fastpastebin) for bug reporting. All other places are mirrors!**
## Current functionality ## Current functionality
* Create and view public and private pastes. * Create and view public and private pastes.
@ -21,7 +23,7 @@ Easy-to-use-and-install pastebin software written in Go. No bells or whistles, n
Just issue: Just issue:
```bash ```bash
CGO_ENABLED=0 go get -u -v go.dev.pztrn.name/fastpastebin/cmd/fastpastebin CGO_ENABLED=0 go install go.dev.pztrn.name/fastpastebin/cmd/fastpastebin@latest
``` ```
This command can be used to update Fast Paste Bin. This command can be used to update Fast Paste Bin.
@ -34,18 +36,13 @@ Configuration file position is irrelevant, there is no hardcoded paths where Fas
## Developing ## Developing
Developers should install [fileb0x](https://github.com/UnnoTed/fileb0x/) which is used as replacement to go-bindata for embedding assets into binary. After changing assets they should be recompiled into Go code. At repository root execute this command and you'll be fine: Use linters, formatters, etc. VSCode with Go plugin is recommended for developing as it will perform most of linting-formatting
actions automagically.
```bash Also, Sublime Text with LSP-gopls will also work just fine.
fileb0x fileb0x.yml
```
Also if you're changed list of assets (by creating or deleting them) be sure to fix files list in ``fileb0x.yml`` file! Try to follow [Go's code review comments](https://github.com/golang/go/wiki/CodeReviewComments) with few exceptions:
The rest is default - use linters, formatters, etc. VSCode with Go plugin is recommended for developing as it will perform most of linting-formatting
actions automagically. Try to follow [Go's code review comments](https://github.com/golang/go/wiki/CodeReviewComments) with few exceptions:
* Imports should be organized in 3 groups: stdlib, local, other. See [this file](https://sources.dev.pztrn.name/fastpastebin/fastpastebin/src/branch/master/domains/pastes/paste_get.go) for example.
* We're not forcing any limits on line length for code, only for comments, they should be 72-76 chars long. * We're not forcing any limits on line length for code, only for comments, they should be 72-76 chars long.
## ToDo ## ToDo

View File

@ -1,112 +0,0 @@
# all folders and files are relative to the path
# where fileb0x was run at!
# default: main
pkg: static
# destination
dest: "./assets/static/"
# gofmt
# type: bool
# default: false
fmt: false
# compress files
# at the moment, only supports gzip
#
# type: object
compression:
# activates the compression
#
# type: bool
# default: false
compress: false
# valid values are:
# -> "NoCompression"
# -> "BestSpeed"
# -> "BestCompression"
# -> "DefaultCompression" or ""
#
# type: string
# default: "DefaultCompression" # when: Compress == true && Method == ""
method: ""
# true = do it yourself (the file is written as gzip compressed file into the memory file system)
# false = decompress files at run time (while writing file into memory file system)
#
# type: bool
# default: false
keep: false
# ---------------
# -- DANGEROUS --
# ---------------
#
# cleans the destination folder (only b0xfiles)
# you should use this when using the spread function
# type: bool
# default: false
clean: true
# default: ab0x.go
output: "ab0x.go"
# [unexporTed] builds non-exporTed functions, variables and types...
# type: bool
# default: false
unexporTed: false
# [spread] means it will make a file to hold all fileb0x data
# and each file into a separaTed .go file
#
# example:
# theres 2 files in the folder assets, they're: hello.json and world.txt
# when spread is activaTed, fileb0x will make a file:
# b0x.go or [output]'s data, assets_hello.json.go and assets_world.txt.go
#
#
# type: bool
# default: false
spread: true
# [lcf] log changed files when spread is active
lcf: true
# type: array of objects
custom:
# type: array of strings
- files:
- "assets/css/bulma-0.7.5.min.css"
- "assets/css/bulma-tooltip-3.0.0.min.css"
- "assets/css/bulma.css.map"
- "assets/css/style.css"
- "assets/js/fontawesome-5.0.7.js"
# base is the path that will be removed from all files' path
# type: string
base: "assets"
# prefix is the path that will be added to all files' path
# type: string
prefix: "static/"
# end: files
- files:
- "assets/database_not_available.html"
- "assets/error.html"
- "assets/footer.html"
- "assets/index.html"
- "assets/main.html"
- "assets/navigation.html"
- "assets/pagination_ellipsis.html"
- "assets/pagination_link_current.html"
- "assets/pagination_link.html"
- "assets/pagination.html"
- "assets/passworded_paste_verify.html"
- "assets/paste.html"
- "assets/pastelist_list.html"
- "assets/pastelist_paste.html"
base: "assets"
prefix: ""