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README.md
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README.md
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# Fast Pastebin
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# Fast Pastebin
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[![Build Status](https://github-ci.pztrn.name/api/badges/pztrn/fastpastebin/status.svg)](https://github-ci.pztrn.name/pztrn/fastpastebin) ![Keybase XLM](https://img.shields.io/keybase/xlm/pztrn)
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[![Build Status](https://ci.code.pztrn.name/api/badges/apps/fastpastebin/status.svg)](https://ci.code.pztrn.name/apps/fastpastebin)
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Easy-to-use-and-install pastebin software written in Go. No bells or whistles, no websockets and even NO JAVASCRIPT!
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Easy-to-use-and-install pastebin software written in Go. No bells or whistles, no websockets and even NO JAVASCRIPT!
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**Please, use [my gitea](https://code.pztrn.name/apps/fastpastebin) for bug reporting. All other places are mirrors!**
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## Current functionality
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## Current functionality
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* Create and view public and private pastes.
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* Create and view public and private pastes.
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@ -21,7 +23,7 @@ Easy-to-use-and-install pastebin software written in Go. No bells or whistles, n
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Just issue:
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Just issue:
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```bash
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```bash
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CGO_ENABLED=0 go get -u -v go.dev.pztrn.name/fastpastebin/cmd/fastpastebin
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CGO_ENABLED=0 go install go.dev.pztrn.name/fastpastebin/cmd/fastpastebin@latest
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```
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```
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This command can be used to update Fast Paste Bin.
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This command can be used to update Fast Paste Bin.
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## Developing
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## Developing
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Developers should install [fileb0x](https://github.com/UnnoTed/fileb0x/) which is used as replacement to go-bindata for embedding assets into binary. After changing assets they should be recompiled into Go code. At repository root execute this command and you'll be fine:
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Use linters, formatters, etc. VSCode with Go plugin is recommended for developing as it will perform most of linting-formatting
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actions automagically.
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```bash
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Also, Sublime Text with LSP-gopls will also work just fine.
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fileb0x fileb0x.yml
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```
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Also if you're changed list of assets (by creating or deleting them) be sure to fix files list in ``fileb0x.yml`` file!
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Try to follow [Go's code review comments](https://github.com/golang/go/wiki/CodeReviewComments) with few exceptions:
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The rest is default - use linters, formatters, etc. VSCode with Go plugin is recommended for developing as it will perform most of linting-formatting
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actions automagically. Try to follow [Go's code review comments](https://github.com/golang/go/wiki/CodeReviewComments) with few exceptions:
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* Imports should be organized in 3 groups: stdlib, local, other. See [this file](https://sources.dev.pztrn.name/fastpastebin/fastpastebin/src/branch/master/domains/pastes/paste_get.go) for example.
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* We're not forcing any limits on line length for code, only for comments, they should be 72-76 chars long.
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* We're not forcing any limits on line length for code, only for comments, they should be 72-76 chars long.
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## ToDo
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## ToDo
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112
fileb0x.yml
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fileb0x.yml
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# all folders and files are relative to the path
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# where fileb0x was run at!
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# default: main
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pkg: static
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# destination
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dest: "./assets/static/"
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# gofmt
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# type: bool
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# default: false
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fmt: false
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# compress files
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# at the moment, only supports gzip
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#
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# type: object
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compression:
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# activates the compression
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#
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# type: bool
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# default: false
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compress: false
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# valid values are:
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# -> "NoCompression"
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# -> "BestSpeed"
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# -> "BestCompression"
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# -> "DefaultCompression" or ""
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#
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# type: string
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# default: "DefaultCompression" # when: Compress == true && Method == ""
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method: ""
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# true = do it yourself (the file is written as gzip compressed file into the memory file system)
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# false = decompress files at run time (while writing file into memory file system)
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#
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# type: bool
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# default: false
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keep: false
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# ---------------
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# -- DANGEROUS --
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# ---------------
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#
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# cleans the destination folder (only b0xfiles)
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# you should use this when using the spread function
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# type: bool
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# default: false
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clean: true
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# default: ab0x.go
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output: "ab0x.go"
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# [unexporTed] builds non-exporTed functions, variables and types...
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# type: bool
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# default: false
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unexporTed: false
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# [spread] means it will make a file to hold all fileb0x data
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# and each file into a separaTed .go file
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#
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# example:
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# theres 2 files in the folder assets, they're: hello.json and world.txt
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# when spread is activaTed, fileb0x will make a file:
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# b0x.go or [output]'s data, assets_hello.json.go and assets_world.txt.go
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#
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#
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# type: bool
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# default: false
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spread: true
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# [lcf] log changed files when spread is active
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lcf: true
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# type: array of objects
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custom:
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# type: array of strings
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- files:
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- "assets/css/bulma-0.7.5.min.css"
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- "assets/css/bulma-tooltip-3.0.0.min.css"
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- "assets/css/bulma.css.map"
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- "assets/css/style.css"
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- "assets/js/fontawesome-5.0.7.js"
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# base is the path that will be removed from all files' path
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# type: string
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base: "assets"
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# prefix is the path that will be added to all files' path
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# type: string
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prefix: "static/"
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# end: files
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- files:
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- "assets/database_not_available.html"
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- "assets/error.html"
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- "assets/footer.html"
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- "assets/index.html"
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- "assets/main.html"
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- "assets/navigation.html"
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- "assets/pagination_ellipsis.html"
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- "assets/pagination_link_current.html"
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- "assets/pagination_link.html"
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- "assets/pagination.html"
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- "assets/passworded_paste_verify.html"
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- "assets/paste.html"
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- "assets/pastelist_list.html"
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- "assets/pastelist_paste.html"
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base: "assets"
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prefix: ""
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