139 lines
4.1 KiB
Go
139 lines
4.1 KiB
Go
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// Flagger - arbitrary CLI flags parser.
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//
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// Copyright (c) 2017-2018, Stanislav N. aka pztrn.
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject
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// to the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
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// OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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package flagger
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import (
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// stdlib
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"errors"
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"flag"
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"os"
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"sync"
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)
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// Flagger implements (kinda) extended CLI parameters parser. As it
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// available from CommonContext, these flags will be available to
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// whole application.
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//
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// It uses reflection to determine what kind of variable we should
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// parse or get.
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type Flagger struct {
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// Flags that was added by user.
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flags map[string]*Flag
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flagsMutex sync.Mutex
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// Flags that will be passed to flag module.
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flagsBool map[string]*bool
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flagsInt map[string]*int
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flagsString map[string]*string
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flagSet *flag.FlagSet
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}
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// AddFlag adds flag to list of flags we will pass to ``flag`` package.
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func (f *Flagger) AddFlag(flag *Flag) error {
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_, present := f.flags[flag.Name]
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if present {
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return errors.New("Cannot add flag '" + flag.Name + "' - already added!")
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}
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f.flags[flag.Name] = flag
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return nil
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}
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// GetBoolValue returns boolean value for flag with given name.
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// Returns bool value for flag and nil as error on success
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// and false bool plus error with text on error.
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func (f *Flagger) GetBoolValue(name string) (bool, error) {
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fl, present := f.flagsBool[name]
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if !present {
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return false, errors.New("No such flag: " + name)
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}
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return (*fl), nil
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}
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// GetIntValue returns integer value for flag with given name.
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// Returns integer on success and 0 on error.
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func (f *Flagger) GetIntValue(name string) (int, error) {
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fl, present := f.flagsInt[name]
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if !present {
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return 0, errors.New("No such flag: " + name)
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}
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return (*fl), nil
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}
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// GetStringValue returns string value for flag with given name.
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// Returns string on success or empty string on error.
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func (f *Flagger) GetStringValue(name string) (string, error) {
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fl, present := f.flagsString[name]
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if !present {
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return "", errors.New("No such flag: " + name)
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}
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return (*fl), nil
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}
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// Initialize initializes Flagger.
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func (f *Flagger) Initialize() {
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logger.Print("Initializing CLI parameters parser...")
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f.flags = make(map[string]*Flag)
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f.flagsBool = make(map[string]*bool)
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f.flagsInt = make(map[string]*int)
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f.flagsString = make(map[string]*string)
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f.flagSet = flag.NewFlagSet(applicationName, flag.ContinueOnError)
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}
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// Parse adds flags from flags map to flag package and parse
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// them. They can be obtained later by calling GetTYPEValue(name),
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// where TYPE is one of Bool, Int, String.
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func (f *Flagger) Parse() {
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// If flags was already parsed - do nothing.
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if f.flagSet.Parsed() {
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return
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}
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for name, fl := range f.flags {
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if fl.Type == "bool" {
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fdef := fl.DefaultValue.(bool)
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f.flagsBool[name] = &fdef
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f.flagSet.BoolVar(&fdef, name, fdef, fl.Description)
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} else if fl.Type == "int" {
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fdef := fl.DefaultValue.(int)
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f.flagsInt[name] = &fdef
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f.flagSet.IntVar(&fdef, name, fdef, fl.Description)
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} else if fl.Type == "string" {
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fdef := fl.DefaultValue.(string)
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f.flagsString[name] = &fdef
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f.flagSet.StringVar(&fdef, name, fdef, fl.Description)
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}
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}
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logger.Print("Parsing CLI parameters:", os.Args)
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err := f.flagSet.Parse(os.Args[1:])
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if err != nil {
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os.Exit(0)
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}
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}
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